BUILD STATE · v0.9 BETA

Project
Status.

Live build state, current sprint, and the road to launch. We don't believe in coming-soon vapor — every system listed below is in code or in design review.

111
Sessions Logged
9
Production Systems
6
Designed & Queued
47K+
Lines Of Code
In Production

Shipped & Stable

These systems run on live test servers today. Hardened across multiple sessions, regression-tested with peer + dedicated server pairs.

Inventory + Weight
SHIPPED
Inventory PostValidator
SHIPPED
Gun Store · 227 Items
SHIPPED
Starter Loadout
SHIPPED
ATM & Wallet
SHIPPED
Gateway · REST · MySQL
SHIPPED
HUD · Compass · Wallet
80%
MotaBot Discord (v3.2)
SHIPPED
Round Manager · Wipe · Rotation
90%
Current Sprint

Layer 1 Spawn Pipeline

Sessions A through I deliver the spawn system end-to-end: town markers, loot pools, vehicle spawning, world loot, activity respawn, spawn menu, HVT, security ledger, and beacons.

Session A · 2026-04-12
Town Markers + Map Visibility

Town tier markers, server-side map visibility, motion sensor radar. Live and verified.

Session B · 2026-04-13
Loot Pool System + Town Loot Spawning

Polar-sweep crate placement, origin tagging, smart per-building rolls.

Session C · 2026-04-19
Vehicle Spawning + Despawn

Vehicle anchors, trunk loot rolls, 1-hour idle despawn.

Session D · 2026-04-23
World Loot Scanner

Lazy per-building scanner with interior bounding boxes. Origin tagging.

Session E · 2026-04-25
Activity-Based Respawn + Soft Mitigations

Weighted distribution, per-player cooldown, radius-scaled timing. Silent server-side tracker.

Session F · 2026-04-26 · IN PROGRESS
Spawn Menu + Death Flow

HF_SPAWN menu replaces BI deploy menu via OpenRespawnMenu override. Production deploy mechanism in place.

Session G · Up Next
HVT System

Wealth-threshold tracking with admin-configurable amount, broadcast cycle, server-tunable enable / disable.

Session H · Queued
Hive Telemetry & Analytics

Server-cluster telemetry — economy health, town occupancy heatmaps, hive-wide stats aggregation.

Session I · Blocked
Spawn Beacons

Player-deployable spawn anchors. Blocked on Item Placement System (separate design).

After Layer 1

The Roadmap

Once spawn ships, the next order of business is missions, vehicles, and the Player Menu. Layer 3 — the AI Director — is the long horizon.

Q2

Item / Object Placement

Unified admin tool — gun stores, ATMs, structures, mission anchors. Unblocks spawn beacons.

Q2

Static Mission Spawner

Easy / Medium / Hard / VIP / HVT / Cache mission library on a configurable cycle.

Q3

Player Menu (Phase 4C)

Drop money, consume items, report, spawn, stats, group management.

Q3

Consumables System

Food, water, repair kit. Activates the survival loop.

Q3

Vehicle Persistence

Purchased vehicles survive logout, server restart, and rotation.

Q4

Group Management

Squad spawning, GREEN alliance UI, allied marker toggle.

Q4

Day/Night + Weather

Diurnal cycle, weather state, NVG economy, optional radiation zones.

2027

Hive Expansion

Multi-region cluster scaling, cross-cluster reputation, shared event broadcasts across the entire server family.

2027

Dynamic Event Spawner

Weather events, cache drops, supply convoys triggered by server rules. Independent of the mission system.

Launch Tracker

Live Release Imminent

Wasteland-Z enters live test rotation as soon as Sessions G & H ship. Tactical Xcellence is hosting the first-wave server. Watch this space.

> build.version : v0.9.0-beta
> engine : Arma Reforger (Enfusion) 1.6+
> lines_of_code : 47,331 // .c / .et / .conf / .layout
> target_pop : 64 — 128 players
> maps : Arland (primary) · Everon (verified)
> hive : CLUSTER-READY // cross-server gear persistence
> host : TAC-X · Tactical Xcellence
> studio : Heavy Forge, Inc.
> release_window : QUEUED · pending Sessions G + H
> status : GO FOR LAUNCH
Heavy Forge Inc.

The Build Is The Statement

Three hundred and counting hours. Code that compiles on first attempt. A documentation discipline that touches three places at the same time. We're not racing to launch. We're racing to be right.